The Marbelous Three is — as it already implies — a marble-textured map. It has pieces of "puzzle action" from Hexen in it, but only to a very small degree, since this map is even for Boom, where you can't do that. Did I say can't? Boom tricks are the most originals ever, you can have timed sequences which is a good backwards compensation for ACS scripts. I do not want to give any further spoilers, so watch these, "like them, or lump them".
This map begun with a blood-marbled room as a possible candidate entry to CC2, but soon evolved into a textural experiment involving two facing worlds, tech vs marble. I tried to find a good tex combination, since most tech textures do not fit well with marble. I hope I can satisfy this.
The "Three" in the map title refers to the early textural map design where a lot of structural objects came in groups of three due to the limited texture set. I mean, there are three faces (LION, GARG, SATYR), three daemons (MARBFAC*), three key(color)s... and that's pretty limited.
AndrewB in Doomworld's Newstuff Chronicles #205
This is a medium-sized single-player map for Doom 2, MAP19. It is a combination of tech base and marble. The level is generally easy to medium in difficulty, with all skill levels implemented. The enemies are small to medium-large, and the medium-powered weapons are provided. This map stands out a bit in its amount of detail. Obviously a lot of work has been put into this, with the author estimating 300 hours of work. However, this seems a bit out of place for a map that takes maybe ten minutes to complete.
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