The 2nd contest at NewDoom, and I am at it, even if I was the
last at the first contest (Circular Area). This level is for DeathMatch 2.0
and from 2 players (I recommend 3) up to I think 5 players. Some sort of
base-style levels with gloomy look. (--> I used the GLOOM textures, credit,
credit.) The name "Hexagon Base" comes from the shape. Look at the
automap! - then look at The Square Base, too, heh!
Update @ July 18 2002: I am still waiting for the contest results... it
has now been nearly a year! (WAD popped up in Newstuff on July 27 2001)
Update @ April 01 2003: still waitin'...
Update @ Mid 2003: They (or, Romero) finally checked out the WADs, and
well I made it to some place. Newdoom link
here
Reviews
AndrewB in Doomworld's Newstuff chronicles
Just one deathmatch map for Doom 2. An interesting hexagonal map with some floor over floor effects. A room in the middle with multiple overlapping ramps, and a slime [lava] pit. There are a few textures replacements as well. Requires Doom Legacy.
Hyena in Doomworld's Newstuff #119
Note from jengelh: This was an update and 3dArchives did
not mind putting it in newstuff. <-- was not intended, but anyway, another
review.
I like the basic design. It is a big circular area with extra floors with room to move around and hunt your enemies down. And I like how it does not follow the classic example of DM wads with the bright lighting, and instead chooses a more dark atmosphere for the inside. Unfortunately, it is a little too dark for an area that size. Vision already is obstructed by the room-over-room effect, and trying to shoot at someone directly above or below you is hard enough without it being too dark to see them. Darkness can work in a DM wad, but not here.
It does have some potential for fun, however, so if you really want to up your legacy DM collection, maybe look this one up.
Screenshots
Files
- DM-hexbase.zip (June 15 2001)