On October 20 2003, user Job announced holding a mapping contest on Doomworld. To be designed was one as highly detailed room as possible, with a play area no greater than 896×896. Gameplay was not a goal of the contest, and so I did not give it much attention either and instead went for a ZDoom-driven darkly atmospheric industrial yard storing green waste.
Screenshots
Files
- SP-OneRoom.zip (November 01 2003)