/*
** statnums.h
**
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** Copyright 1998-2005 Randy Heit
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**
** These are different statnums for thinkers. The idea to maintain multiple
** lists for different types of thinkers is taken from Build. Every thinker
** is ticked by statnum, so a thinker with a low statnum will always tick
** before a thinker with a high statnum. If a thinker is not explicitly
** created with a statnum, it will be given MAX_STATNUM.
*/

enum
{ // Thinkers that don't actually think
	STAT_INFO,								// An info queue
	STAT_DECAL,								// A decal
	STAT_CORPSEPOINTER,						// An entry in Hexen's corpse queue
	STAT_TRAVELLING,						// An actor temporarily travelling to a new map

  // Thinkers that do think
	STAT_FIRST_THINKING=32,
	STAT_SCROLLER=STAT_FIRST_THINKING,		// A DScroller thinker
	STAT_PLAYER,							// A player actor
	STAT_BOSSTARGET,						// A boss brain target
	STAT_LIGHTNING,							// The lightning thinker
	STAT_DECALTHINKER,						// An object that thinks for a decal
	STAT_INVENTORY,							// An inventory item
	STAT_LIGHT,								// A sector light effect
	STAT_LIGHTTRANSFER,						// A sector light transfer. These must be ticked after the light effects!!!
};
