// Invulnerability Sphere ---------------------------------------------------

ACTOR InvulnerabilitySphere : PowerupGiver 2022
{
	Game Doom
	SpawnID 133
	+COUNTITEM
	+INVENTORY.AUTOACTIVATE
	+INVENTORY.ALWAYSPICKUP
	+INVENTORY.BIGPOWERUP
	Inventory.MaxAmount 0
	Powerup.Type Invulnerable
	Powerup.Color InverseMap
	Inventory.PickupMessage "$GOTINVUL"
	States
	{
	Spawn:
		PINV ABCD 6 Bright
		Loop
	}
}

// Soulsphere --------------------------------------------------------------

ACTOR Soulsphere : Health 2013
{
	Game Doom
	SpawnID 25
	+COUNTITEM
	+INVENTORY.AUTOACTIVATE
	+INVENTORY.ALWAYSPICKUP
	+INVENTORY.FANCYPICKUPSOUND
	Inventory.Amount 100
	Inventory.MaxAmount 200
	Inventory.PickupMessage "$GOTSUPER"
	Inventory.PickupSound "misc/p_pkup"
	States
	{
	Spawn:
		SOUL ABCDCB 6 Bright
		Loop
	}
}

// Invisibility -------------------------------------------------------------

ACTOR BlurSphere : PowerupGiver 2024
{
	Game Doom
	SpawnID 135
	+COUNTITEM
	+VISIBILITYPULSE
	+INVENTORY.AUTOACTIVATE
	+INVENTORY.ALWAYSPICKUP
	+INVENTORY.BIGPOWERUP
	Inventory.MaxAmount 0
	Powerup.Type Invisibility
	RenderStyle Translucent
	Inventory.PickupMessage "$GOTINVIS"
	States
	{
	Spawn:
		PINS ABCD 6 Bright
		Loop
	}
}	

// Radiation suit (aka iron feet) -------------------------------------------

ACTOR RadSuit : PowerupGiver 2025
{
	Game Doom
	SpawnID 136
	Height 46
	+INVENTORY.AUTOACTIVATE
	+INVENTORY.ALWAYSPICKUP
	Inventory.MaxAmount 0
	Inventory.PickupMessage "$GOTSUIT"
	Powerup.Type IronFeet
	States
	{
	Spawn:
		SUIT A -1 Bright
		Stop
	}
}	

// infrared -----------------------------------------------------------------

ACTOR Infrared : PowerupGiver 2045
{
	Game Doom
	SpawnID 138
	+COUNTITEM
	+INVENTORY.AUTOACTIVATE
	+INVENTORY.ALWAYSPICKUP
	Inventory.MaxAmount 0
	Powerup.Type LightAmp
	Inventory.PickupMessage "$GOTVISOR"
	States
	{
	Spawn:
		PVIS A 6 Bright
		PVIS B 6
		Loop
	}
}
	
// Allmap -------------------------------------------------------------------

ACTOR Allmap : MapRevealer 2026
{
	Game Doom
	SpawnID 137
	+COUNTITEM
	+INVENTORY.FANCYPICKUPSOUND
	+INVENTORY.ALWAYSPICKUP
	Inventory.MaxAmount 0
	Inventory.PickupSound "misc/p_pkup"
	Inventory.PickupMessage "$GOTMAP"
	States
	{
	Spawn:
		PMAP ABCDCB 6 Bright
		Loop
	}
}

